You’ll get a Sin Shard for each sin you cleanse properly and a Healed Soul for every Harmed Soul you put in. Also, once you set the machine up, it will just work until you add new organ slots that must be filled. Until way later in the game, this machine is the only way you can find out what the point values of organs are. The first jar uses Flesh, and eventually, you’ll have to slot every kind of organ in. This machine uses organs to clean souls of their sins in order to go to the land of the dead. So they are all sitting there with a Sin Shard in them, even if you stripped everything out. This “Check-In” Process will become an integral part of your nightly intake.ĪLL corpses have souls, including the ones that you buried before unlocking the ability to perceive Souls and Sin Shards. When you get a new customer, throw it into the extractor to get a Harmed Soul, then shelve your corpse in the morgue. Organs are not consumed by healing souls.Īvailable after Soul extractor is repairedĮxtensions can be added to the workstation to accommodate more types of bodyparts.Every corpse has a soul that starts at 100% and quickly fades until it cracks apart into a Sin Shard when the body is roughly at 70%~ at that point, it must be extracted from the autopsy table like anything else. The more of both the organ has, the more capability it has to heal souls. All organs can hold 3 red and 3 white skulls. More can be added using the Organ Workbench. Consequently the "Heal Soul" bar is still partially red and the soul will not be fully healed. Likewise the soul requires the blood to have 3 white skulls and 3 red skulls but it is missing one red skull. The loaded soul needs two white skulls on the fat to heal it's sins. Note the White Skull next to the green on the fat. In the image shown, the Fat, for example, has one green and one red skull. When an organ is loaded you can see its stats. The other organs are unlock though the Spiritualism tech tree. The interface of the soul healer starts with one slot for an organ (flesh) and the center slot for a soul. The interface of a fully upgraded Soul Healer with partially upgraded organs and a damaged soul. This can be used as a technique for harvesting Sin shards when Soul Gratitude is unneeded. If a Healed soul is not preserved in a Soul container, it will slowly deteriorate and turn into a Sin Shard, just like its Harmed counterpart. Extensions to the Soul healer must be crafted to unlock the 6 remaining organ slots, which in turn are unlocked through the Spiritualism technology tree using soul gratitude and the standard blue, red and green points. The bodyparts do not degrade from use, and can in fact be used indefinitely. The Soul healer can work with any unmodified bodyparts, but maxing out an organ's Red skulls and White skulls through the Organ Workbench will give the best healing results. Considering that healing a Harmed soul harvests a greater amount of Sin shards, it is not advisable to let Harmed souls deteriorate. If a Harmed soul is not preserved in a Soul container, it will rapidly deteriorate and turn into a Sin shard. Each Harmed soul requires a different combination of bodyparts and their qualities, to increase the chance of a succesfull healing. When a Harmed soul is succesfully healed, it will generate a Healed soul and some Sin Shards based on the number of bodyparts used. To save your Graveyard’s quality, either burn the bodies or bury them temporarily and exhume them later in the game to improve their quality. The Soul healer allows you to use bodyparts to heal a Harmed soul. The Soul healer is a workbench introduced with the Better Save Soul DLC, that may be built in the Souls room after the Soul extractor is repaired.
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